Distributed MMORPG Server System (Durango)
Jul 2014 — Jul 2018
GameThis is where most of my experience lies on as a junior software engineer. This project provided me with a number of great opportunities to grow as a software engineer. Building an MMORPG server entails a long list of non-trivial challenges, especially if the server is distributed and aims to provide a unified global server.
I have contributed a number of different parts of the system, but my major contributions can be summurized into three projects:
- Ecosystem Simulator and an automated pipeline
- Terrain distribution systems
- Marketplace